screen5

What have we been up to?

It’s been a while since I last posted, we’ve been working quietly on hugely improving the game. In some ways I think I showed it a bit too soon. Back in September it was still very raw, very early. Maybe 5% done (although, at the time I thought it was almost done)! Since then we’ve been spending a lot of time improving the game in basically every way. We’ve been fleshing out the look and fiction of the game world. We’ve been doing tons of playtests and iterating over the multiplayer gameplay. We’re also introducing a campaign mode that’ll teach the game and tell an exciting story.

I’ll be making a new progress video soon, until then, here’s a fairly recent screenshot of our first campaign level.

You play as a baron in an airship, rescuing your friend from the king’s jail:

Summer of Dstroyd

Hey Everyone,

So the news is out, Dstroyd won Activision’s first Indie Games Competition! It’s been very exciting and (as cliched as the phrase is) literally a life changing experience! I was able to quit my job and dive in full time to work on Dstroyd. It’s a little scary striking out on your own path, but this has been my dream since I was little – I have notebooks filled with terrible games ideas from elementary school – and I’m very grateful for the opportunity Activision provided me!

One of the biggest things I’m now able to do is grow the team by a full 100% – I’ve brought on Theresa Duringer as an artist full-time. A long time ago we worked at Maxis together, so it’s fun to have a co-worker to bother throughout the day again. You don’t realize it at first, but having coworkers to chat with is definitely something you miss when you work alone. Now having a teammate is huge and means the game will be at least twice as good in half the time!

I think you can definitely see the impact in the latest progress video, here’s a round up on the last two months of development:


Weekly Progress on Dstroyd


Hey Guys!

I’ve been working hard on Dstroyd lately and decided to start doing weekly progress videos so you can see how the game is coming along! I’m not sure if they’ll actually happen on a weekly basis, but the goal is to have nice little more or less regular checkpoints for everyone to check out. Since I’ve started, I’ve made 2 videos (with a 3rd in the works). It’s pretty cool to watch the game progress!


Dstroyd Devlog Operational!


Hey guys,

So in addition to Creo (devlog here), I’m also working on a new game! Creo is a few months from moving out on it’s own yet, but I’ve begun some initial groundwork on a new 2D ballistics game called Dstroyd. It’s set far in the post apocalyptic future, and unlike most ballistics shooters, it’s in real-time and has light RTS elements.

Check out the devlog here: Dstroyd!

Hey Everybody!


It’s me, Pete.  I used to work at Maxis, then Havok, but now I’m making indie games.  I’m trying to make games that aren’t out there yet, let you play through new experiences, and maybe say a little something or go a little beyond just being ‘fun’.

Right now I’m working on a game called Creo with some friends. You can read about it’s progress here. We’re hoping to finish it up soon, but you can check out a really old trailer for it here:

I’m also working on a new game, but’s it’s very early in development. I’m hoping to get a teaser trailer out soon!