Development Updates

0

This week’s dev update covers some design improvements we’ve made over the free alpha (which you can download here). We’ve made the demolisher more effective, tuned early game economy curves, and improved explosions!



I’m still doing some AI shield placement and cannon target selection improvements, as well as more tests to determine what’s the next step in making the AI an even more challenging opponent.

We also recently got online multiplayer functional and we’re doing lots of test battles now, making sure the ranked matchmaking works, and fixing any issues we find. Really excited to get you guys battling each other soon!

Hope you enjoyed this dev update!

Let me know what you think, and don’t forget to vote yes on Greenlight!

Dev Update – Laser Targeting and Insane Difficulty Mode

0

We got a bunch of requests from players who tried our free alpha (which you can download here) for improved AI and an insane difficulty mode. I’ve been improving it for the final game and made this short video to show off the AI’s improved laser targeting and the start of our new Insane difficult mode:

 

I’m still doing some AI shield placement and cannon target selection improvements, as well as more tests to determine what’s the next step in making the AI an even more challenging opponent.

Of course, the most challenging opponents are always going to be humans, and I’m excited to announce work has begun on online multiplayer and it’s looking pretty good! 

Hope you enjoyed this dev update!

Let me know what you think, and don’t forget to vote yes on Greenlight!

arstechnica – 25 indie games

0

25 indie games that should be on your radar

Origami adventures to abstract e-sports, the indie scene is full of originality

 

Cannon Brawl

“Worms, StarCraft, and Combat collide in one of the best new action-RTS game designs in years. Two players battle on opposite sides of a 2D map, managing resources not just to build new weaponry and turrets, but also to plant bases. These bases are crucial in controlling the limited build space on Cannon Brawl’s maps. Thanks to the simplicity of the 2D battlegrounds, strategic placement is key to staying intact.” – Sam Machkovech

 

Read More on arstechnica.

Pixabyte Video Preview

0

Buster Coyote from Pixabyte created a video preview of Cannon Brawl. Check it out!

Thumbnail

WORMS MEETS REAL TIME STRATEGY

0

Check out the new preview of our game over on indiegamemag.com!

“The best thing about Cannon Brawl is the pace of the match.  When you start off, you’ll actually wait a little bit as you take on each task one at a time.  You’ll build some turrets, place them, and take a shot at your opponent every once and awhile.  As more units are placed on the field, the decisions and tasks that you have quickly multiply and things become hectic really quickly.” - Mike Gnade

 

screenshot003_large

 

Read more

gamespot

Cannon Brawl Gamespot Stream

0

Gamespot’s Maxwell McGee sat down with us to check out the latest gameplay in Cannon Brawl.

 

gamespot2jpg

 

 

Check out the video on GameSpot!  (Skip to 7:25 to get to the action)

 

The 10 Best Games at GDC

0

Cannon Brawl made it into Paste Magazines Top 10 Games at GDC!

cannonbrawl.jpg

 

“Real-time strategy games are often overwhelming and hard to grasp, a problem that Cannon Brawlsolves with elegant simplicity and an approachable art style. Focusing on a single-screen of terrain, players go to work building towers that help them destroy their enemy’s base and protect their own. There’s a choice of just a few towers that can be built, each with their own function, from making money (which enables you to build more towers), to shooting missiles, to setting up shields.”

 

Read more at pastemagazine.com

Dev Update – AI Improvements

0

 

 

When we released our free alpha demo, which you can download here, we got a lot of feedback! One of the most common requests was a more challenging AI. So, I’ve been working on improving it for the final game and made this short video to explain what I’ve been up to:

 

I’m still working on adding an Insane difficulty mode, and doing some more improvements in how the AI places shields and chooses cannon angles, as well as improving his behavior when operating the other weapons and defenses. For the final game, he should be a much tougher opponent!

Hope you enjoyed this dev update!
Let me know what you think, and don’t forget to vote yes on Greenlight!

villelogo

Announcing Cannon Brawl Ville! [April Fools]

2

 

April Fools! Don’t worry, we won’t be doing any of the silliness below:

Cannon Brawl Ville will be the best free online social combat game on facebook. Immerse yourself in a vibrant 3D battlefield, meet a cast of silly characters with enormous heads relative to their bodies, and play with your friends on an epic grind to win!

For those of you who played the alpha, you might be wondering “how can Cannon Brawl work as a social game on facebook?” To answer that question, we’ve planned some giant improvements:
- Simplification of all previous skill based elements down to single clicks!
- Invite your friends to send you ammunition, buildings, and decorations for the battle!
- Populate the battlefield with your friends, shoot them out of cannons!
- Free to play, but pay to win!

We want to put the ‘social’ back in action strategy!

Let us know you thoughts and get 1,500 free Cannon Brawl Ville Coins when Cannon Brawl Ville launches (virtual currency for use in our upcoming Cannon Brawl Battlefield Decorations in-game store).

Tuning, Testing, and Design Challenges

0

Mike Rose over at Gamasutra.com ran an article about some of the design challenges we faced and how we’re trying to overcome them in developing Cannon Brawl. Read about some of the many features we tried out, but cut for the good of the game. We also talk about our approach to tuning the game. Full article here.

Go to Top