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Posts by Pete
Cannon Brawl is a game that seems like it would feel right at home on consoles. It’s great fun to play with your friends on the couch and supports gamepad really well. And on that note we’ve got exciting news! Thanks to the fine folks at www.blitworks.com, Cannon Brawl will be coming soon to PS4! We’ll keep you updated when we know the release date!
Want to play Cannon Brawl with your friends? We’re releasing a free demo so your friends can try it out!
We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether you’re using our matchmaking system or inviting a friend. That’s why we’ve decided to open up the game for players to try it free.
To celebrate, we’re also putting on a sale this week. If you like what you see, you can get the full game for 40% off!
The free demo allows you to play skirmish games against the AI, unranked multiplayer, and you can accept invites to friend matches from owners of the full game. You’ll get one airship pilot and 5 war machines to try out.
The full game includes much more. It’s got a twenty mission campaign with boss battles, nightmare mode, tons more airship pilots and units to unlock, puzzle levels, and competitive ranked multiplayer.
A demo you say, so why is it called Free-To-Play?
A big part of Cannon Brawl is its intense multiplayer matches. We want demo players and owners of the full game to be able to fight each other in unranked multiplayer matches. With steam matchmaking, this ends up being called Free-To-Play. But for Cannon Brawl, you can think of it as a demo. There are no microtransactions or in game purchases. If you like the free demo, you can buy and enjoy the full game like you would with any other demo.
See you on the battlefield!
Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer.
Cannon Brawl has come a long way from the little prototype I made back in college which used to be called Dstroyd. It won the Activision Independent Games Competition, which launched me and Theresa’s journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 10, which helped get our name out there and was the first time we demoed it publicly. We launched our alpha in July of 2013 on Early Access, and today we’re now ready to call it done! Of course, we’ll still support it with futures patches and updates.
Thanks to everyone who played the Early Access builds, we got a ton of great feedback and it’s made the game better than we ever thought possible. It’s been great to have players who play the game at a higher level than we do and can help balance and tune in ways we couldn’t have done on our own.
We’ll be streaming on Twitch from 12pm-8pm PDT. Stop on by to join our celebration of launch day and see some exciting match ups in online multiplayer! And last but not least, check out our new launch trailer:
With just two days left until Cannon Brawl’s final release on the 19th, we’re happy to announce native support for Linux! Now you can play Cannon Brawl through Steam on Windows, Mac and …. *drum-roll* … Linux! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform. We hope you enjoy.
As always if you run into any issues let us know on the Steam forums and we’ll help get them fixed. Keep an eye out on September 19th for our official launch announcement. Our final ship date is only a couple days away!
The ever talented Maxwell Mcgee runs a podcast called Dinner with the Devs where he grabs some developrs, some dinner, and some recording equipment and makes a podcast. If you’re curious about game development and what kind of people these game developers are, it’s makes for a good listen.
Theresa and I had the pleasure of being in the latest episode, which you can listen to here. Normally in interviews and podcasts, Theresa and I end up talking a lot about what we do (Cannon Brawl), but not so much about who we are. So it was fun to do this podcast with Maxwell where we covered more about how we met on a crystal dig, how to use ouija boards, and other types of strange stories we’ve been a part of. I enjoyed listening to it just as much as I enjoyed hanging out with Theresa and Maxwell recording it.
Dinner with the Devs has a lot of other good podcasts with other indie devs, so I recommend taking a listen!
In 2012 Cannon Brawl was selected for the PAX 10 showcase. Being part of the PAX10 was the first time we had really showed the game publicly and it was a great experience and we had a lot of fun.
In celebration of the games that have been in the PAX 10 over the years, Humble Bundle is running a special sale of a eight PAX 10 alumni including Fez, The Swapper, and of course Cannon Brawl! Not only is it a great deal for some great games, but part of the proceeds go to charity!
Check it out here:
Having trouble with Nightmare Mode? Want to climb the ranks in multiplayer? I made a video that will walk you through some of the advanced strategies that explain how high level players think about the game. Learn how to get your economy going fast and most efficiently utilize your weapons and defense. I also explain how ‘player attention’ is a resource in the game and how you can use that against your opponent:
I’ll probably do a ‘part 2′ follow-up to get more specific on each map and cover individual weapons.
Hey everyone, we’ll be showing off Cannon Brawl at PAX this year as part of the Indie MEGABOOTH. We’ll be rocking a full booth with all the bells and whistles, so be sure to stop by if you’re attending!
You can check out the full announcement as well as all the other cool games we’ll be showing alongside here.