With just two days left until Cannon Brawl’s final release on the 19th, we’re happy to announce native support for Linux! Now you can play Cannon Brawl through Steam on Windows, Mac and …. *drum-roll* … Linux! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform. We hope you enjoy.
As always if you run into any issues let us know on the Steam forums and we’ll help get them fixed. Keep an eye out on September 19th for our official launch announcement. Our final ship date is only a couple days away!
The ever talented Maxwell Mcgee runs a podcast called Dinner with the Devs where he grabs some developrs, some dinner, and some recording equipment and makes a podcast. If you’re curious about game development and what kind of people these game developers are, it’s makes for a good listen.
Theresa and I had the pleasure of being in the latest episode, which you can listen to here. Normally in interviews and podcasts, Theresa and I end up talking a lot about what we do (Cannon Brawl), but not so much about who we are. So it was fun to do this podcast with Maxwell where we covered more about how we met on a crystal dig, how to use ouija boards, and other types of strange stories we’ve been a part of. I enjoyed listening to it just as much as I enjoyed hanging out with Theresa and Maxwell recording it.
Dinner with the Devs has a lot of other good podcasts with other indie devs, so I recommend taking a listen!
In 2012 Cannon Brawl was selected for the PAX 10 showcase. Being part of the PAX10 was the first time we had really showed the game publicly and it was a great experience and we had a lot of fun.
In celebration of the games that have been in the PAX 10 over the years, Humble Bundle is running a special sale of a eight PAX 10 alumni including Fez, The Swapper, and of course Cannon Brawl! Not only is it a great deal for some great games, but part of the proceeds go to charity!
Check it out here:
Having trouble with Nightmare Mode? Want to climb the ranks in multiplayer? I made a video that will walk you through some of the advanced strategies that explain how high level players think about the game. Learn how to get your economy going fast and most efficiently utilize your weapons and defense. I also explain how ‘player attention’ is a resource in the game and how you can use that against your opponent:
I’ll probably do a ‘part 2′ follow-up to get more specific on each map and cover individual weapons.
READY YOUR AIM, CANNON BRAWL IS FIRED UP FOR RELEASE SEPTEMBER 19th 2014
Addictively fun and fast-paced, Cannon Brawl, is launching on Steam for PC and Mac
San Francisco, CA–August 20th 2014–Turtle Sandbox LLC today announces Cannon Brawl is set to release on September 19th 2014. Cannon Brawl is a fast paced action strategy game that combines the skill-based play of a classic artillery game with the rapid-fire pacing of an RTS. “Cannon Brawl is the game we’ve always wished existed,” said Peter Angstadt, cofounder of Turtle Sandbox. “It combines two compelling game mechanics, with explosively fun results.”
More than two years in development, this game has been crafted with love by the two person development team and the community on Steam Early Access since July 2013. With player feedback in mind, Turtle Sandbox has been hard at work cranking out new features, airships, war machines, and support and balance for the most popular game mode, online multiplayer. With a treasure box of new features lined up for launch, including an online multiplayer lobby, Cannon Brawl is getting fired up for it’s full release.
Matches are quick, fun, and fast paced. Players choose from a wide array of pilots and war machines to create a combination of buildings that they can drop from airships across 2D multiplayer maps to decimate their opponents. With resource management, territory control, and war machine upgrades, players will find an intense RTS experience wrapped up in a delightful fantasy world.
Between the campaign, puzzle levels, nightmare mode, and online multiplayer support, there are hours of gameplay to enjoy in this indie offering.
Cannon Brawl is available for PC and Mac on Steam.
About Turtle Sandbox
Turtle Sandbox is an up and coming indie outfit comprised of Theresa Duringer and Peter Angstadt. After meeting at Maxis they splintered off to spin up their own game company. Keeping things small has given them the creative freedom to push boundaries in development and come up with something totally new. Cannon Brawl represents their debut offering as indie game developers.
Hey everyone, we’ll be showing off Cannon Brawl at PAX this year as part of the Indie MEGABOOTH. We’ll be rocking a full booth with all the bells and whistles, so be sure to stop by if you’re attending!
You can check out the full announcement as well as all the other cool games we’ll be showing alongside here.
I met Emily Lemay from Max Level at GaymerX recently. She had a lot of wonderful comments about the game.
“Looking at the big picture, Cannon Brawl is a fast-paced and compelling adventure that turns the average real-time artillery genre on its head. It’s a tower defense game on acid whose goofy, loving best friend is permanently stuck to its hip. It’s elegantly unique, and opens up an entirely new door for indie games.” – Lemay
Check out the full article on MaxLevel.
Pete and I are teaming up with the Yogscast guys to try to get some more eyeballs on our indie game Cannon Brawl. As a tiny team of two, we need all the help we can get in getting the word out about this labor of love that we’ve been working on for the last few years. Our hope is that the YogDiscovery video will help grow the audience for Cannon Brawl, because the more people playing multiplayer the more fun it is for everyone! Pete and I want to be completely transparent that a small portion of each sale of Cannon Brawl will go to support Yogscast for a week after they post about us, in addition to the 10% being donated to charity through our Humble sales.
We hadn’t seen the video they posted in advance, and we wanted it to be an honest reflection about the game. We’re in Beta and Cannon Brawl still has a few rough edges, but all in all Pete and I are really proud of the game we’ve put together. It’s been a lot of long nights, peering through code, photoshop ninja-ing, tuning parameters, and tinkering with the game to make it as solid as possible. We hope the core mechanics shine through and that the Yogscast broadcast will help players who were looking for an artillery based RTS find our little gem!